Back to work
These times were kinda tough for me, many things had happened in real life, giving really little time to work on such things, that I really love though ...
In a year, many things happened, and among them, we split up with MR3D and I'm now on my own on the project. This was the opportunity to start the whole plane from scratch, as I really want it to be as perfect as possibly can.
I have now a huge amount of real world documentation about this aircraft, plus of course, the opportunity to see the real one whenever I want and so take measures, pictures, record sounds etc... So, all is virtually modeled exactly the same way the real is.
Here are some shots for you. You may not notice many differences with the last ones, but all has been re-done from scratch, with more details, accuracy, and also much more optimized ( around 72% less polys for the same state ). The external 3D model is 75% done, I already started the instrument panel and throttle quadrant. There is no texture here, only basic colors and materials.
This project takes much more time than I expected, and I have less and less time ... but I'm really in love with this plane, so I want to put my best in it, even with some hours a month it's always a pleasure. I'm sure we'll got somewhere one day, soon or later, it will be done !
But I think I'll have to find another partner to look after textures, this is as important as 3D modeling, and it requires to master softs like Photoshop for instance, which are a whole world on their own... I clearly haven't the time to learn this, and even if I had, nicely done, weathered realistic textures requires years of use of a 2D editing software.
Hueyman
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